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threejs-node-tsl

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When to use this skill

ALWAYS use this skill when the user mentions:

  • NodeMaterial, TSL, imports from three/nodes or WebGPU entry points in docs
  • Building materials or post effects from nodes instead of string GLSL
  • WebGPURenderer, PostProcessing (core class) in a node-centric pipeline

IMPORTANT: node-tsl vs materials vs postprocessing

| Situation | Skill | |-----------|--------| | Standard PBR tuning, no nodes | threejs-materials | | TSL graph, NodeMaterial, WGSL path | threejs-node-tsl | | Classic EffectComposer + Pass classes | threejs-postprocessing | | Node post passes listed under Addons TSL in docs | threejs-node-tsl + threejs-postprocessing awareness |

Trigger phrases include:

  • "TSL", "NodeMaterial", "three/nodes", "WebGPU", "node builder"
  • "节点材质", "着色语言 TSL"

How to use this skill

  1. Decide path: WebGPU + nodes vs WebGL + classic materials—do not hybridize blindly.
  2. Anchor docs: start from Nodes index and TSL.html; use NodeMaterial for material entry.
  3. Progressive disclosure: keep SKILL.md navigational; long symbol lists live in references/official-links.md and references/tsl-vs-classic.md; see examples/workflow-tsl-entry.md for navigation habits.
  4. Renderer: enable WebGPURenderer per docs; fall back notes belong in threejs-renderers.
  5. Debugging: use version-stamped examples in three.js repo; avoid copying deprecated import paths.
  6. Post stack: if user names PostProcessing core class vs addon composer, clarify table in threejs-renderers / threejs-postprocessing.

Doc map (official)

| Docs section | Representative links | |--------------|----------------------| | Nodes | https://threejs.org/docs/#Nodes | | TSL | https://threejs.org/docs/TSL.html | | NodeMaterial | https://threejs.org/docs/NodeMaterial.html | | WebGPU renderer | https://threejs.org/docs/WebGPURenderer.html |

Scope

  • In scope: Nodes/TSL discovery, architecture, renderer pairing, where to look next, migration hints from ShaderMaterial.
  • Out of scope: Pasting entire TSL symbol tables into SKILL.md; guaranteeing API stability across rapid releases—always cite "current docs".

Common pitfalls and best practices

  • Three.js node APIs evolve quickly—tie answers to a version or "current docs".
  • Do not confuse core PostProcessing class with addons EffectComposer—names collide in conversation.
  • WGSL vs GLSL expectations differ; TSL abstracts but limits still apply.
  • Keep graphs modular; use references for lookup instead of bloating agent context.

Documentation and version

The Nodes index and TSL page are large and fast-moving. Treat https://threejs.org/docs/ as the source of truth for the user’s installed three.js; prefer linking NodeMaterial and WebGPURenderer over paraphrasing long symbol lists.

Agent response checklist

When answering under this skill, prefer responses that:

  1. Anchor on TSL.html and/or #Nodes rather than inventing API names.
  2. Contrast threejs-materials (classic) vs node/TSL path explicitly.
  3. Warn that WebGPU + nodes examples may require recent minors—cite version when known.
  4. Point to references/tsl-vs-classic.md and references/official-links.md for long lookups.
  5. Disambiguate core PostProcessing vs addon EffectComposer (threejs-postprocessing).

References

  • https://threejs.org/docs/#Nodes
  • https://threejs.org/docs/TSL.html
  • https://threejs.org/docs/NodeMaterial.html
  • https://threejs.org/docs/WebGPURenderer.html

Keywords

English: tsl, node material, nodes, webgpu, wgsl, three.js shading language, node builder, nodematerial

中文: TSL、节点材质、WebGPU、着色语言、NodeMaterial、three.js

能力边界

✅ 适用场景

  • 当你需要使用此技能对应的技术栈时
  • 当项目需要遵循最佳实践时
  • 当需要快速上手或深入理解核心概念时

⚠️ 需要注意

  • 复杂业务逻辑需要结合具体场景调整
  • 性能优化需要根据实际数据量评估

❌ 不适用场景

  • 不相关的技术栈或框架
  • 需要完全自定义的特殊场景

常见陷阱 (Gotchas)

  1. 版本兼容性:注意框架版本与依赖库的兼容性,不同版本 API 可能有差异
  2. 配置文件格式:配置文件格式错误是最常见的问题,建议使用编辑器的语法检查
  3. 环境变量:确保所有必要的环境变量已正确设置,敏感信息不要硬编码
  4. 依赖冲突:多版本共存时注意依赖冲突,使用 lock 文件锁定版本
  5. 性能陷阱:大数据量场景下注意性能优化,避免 N+1 查询等常见问题

使用流程

Step 1: 环境准备

确保开发环境已安装必要的依赖和工具。

Step 2: 配置初始化

根据项目需求进行基础配置。

Step 3: 核心功能使用

按照示例代码实现核心功能。

Step 4: 测试验证

运行测试确保功能正常。

Step 5: 部署上线

完成开发后进行部署和监控。