When to use this skill
ALWAYS use this skill when the user mentions:
AudioListener on Camera, Audio vs PositionalAudio, distance models, refDistance/maxDistance/rolloff
AudioAnalyser for visualization bars/spectrum
- Browser autoplay policies blocking audio start
IMPORTANT: audio vs loaders
| Step | Skill |
|------|--------|
| Decode mp3/ogg buffer | threejs-loaders (AudioLoader) |
| Spatial playback API | threejs-audio |
Trigger phrases include:
- "PositionalAudio", "AudioListener", "AudioAnalyser", "panner"
- "空间音频", "音量衰减", "频谱"
How to use this skill
- Attach listener to camera object so head-related audio follows view.
- Create context compatible with user gesture unlock patterns in browsers.
- PositionalAudio: set
refDistance, maxDistance, rolloffFactor, distanceModel per docs.
- Load buffer via
AudioLoader (threejs-loaders), then positionalAudio.setBuffer.
- Analyser: connect graph
listener.context.createAnalyser() pathways per examples; watch performance.
- Update: audio nodes usually need no per-frame update unless following moving sources manually.
See examples/workflow-positional-audio.md.
Doc map (official)
| Docs section | Representative links |
|--------------|----------------------|
| Audio | https://threejs.org/docs/AudioListener.html |
| Audio | https://threejs.org/docs/Audio.html |
| Audio | https://threejs.org/docs/PositionalAudio.html |
| Audio | https://threejs.org/docs/AudioAnalyser.html |
Extended list: references/official-sections.md.
Scope
- In scope: Core Audio classes, spatialization parameters, analyser usage overview.
- Out of scope: FMOD/Wwise-style authoring tools.
Common pitfalls and best practices
- Autoplay restrictions require user interaction to resume AudioContext.
- Too many positional sources hurt CPU—pool or LOD audio.
- Ensure world units match distance model expectations.
Documentation and version
Audio classes are under Audio in three.js docs. Decoding buffers uses AudioLoader—see threejs-loaders. Browser Web Audio policies are external but must be mentioned when AudioContext is suspended.
Agent response checklist
When answering under this skill, prefer responses that:
- Link
AudioListener, PositionalAudio, or AudioAnalyser as relevant.
- Delegate file loading of sound buffers to threejs-loaders (
AudioLoader).
- Note autoplay / user-gesture requirements for resuming context.
- Relate distance attenuation to world units and threejs-objects placement.
- Avoid promising DAW-level mixing—stay within three.js audio scope.
References
- https://threejs.org/docs/#Audio
- https://threejs.org/docs/AudioListener.html
- https://threejs.org/docs/PositionalAudio.html
Keywords
English: audio, positional audio, listener, analyser, spatial sound, web audio, three.js
中文: 音频、空间音频、AudioListener、PositionalAudio、Web Audio、three.js
能力边界
✅ 适用场景
- 当你需要使用此技能对应的技术栈时
- 当项目需要遵循最佳实践时
- 当需要快速上手或深入理解核心概念时
⚠️ 需要注意
- 复杂业务逻辑需要结合具体场景调整
- 性能优化需要根据实际数据量评估
❌ 不适用场景
常见陷阱 (Gotchas)
- 版本兼容性:注意框架版本与依赖库的兼容性,不同版本 API 可能有差异
- 配置文件格式:配置文件格式错误是最常见的问题,建议使用编辑器的语法检查
- 环境变量:确保所有必要的环境变量已正确设置,敏感信息不要硬编码
- 依赖冲突:多版本共存时注意依赖冲突,使用 lock 文件锁定版本
- 性能陷阱:大数据量场景下注意性能优化,避免 N+1 查询等常见问题
使用流程
Step 1: 环境准备
确保开发环境已安装必要的依赖和工具。
Step 2: 配置初始化
根据项目需求进行基础配置。
Step 3: 核心功能使用
按照示例代码实现核心功能。
Step 4: 测试验证
运行测试确保功能正常。
Step 5: 部署上线
完成开发后进行部署和监控。